Catch the Letter
Train reaction time and letter accuracy.
Letters fall from the sky. Press the right key with the right finger before one reaches the ground, and the rabbit catches it.
14 levelsChallenge mode
Build proper finger habits through lessons, focused practice, games and feedback.
No account required · Runs in your browser
Typing test preview
PressE with your left middle finger
Example run
Example passage: Keep your eyes on the screen, not on the keys.
Four parts that feed each other, so every session builds on the last.
Then back to practice, with the keys your progress found.
Learn
Start with the home row, give each hand its own keys, reach out to the other rows, then finish with real sentences. 10 lessons, each unlocking the next, scored on accuracy.
Left hand
Give your left fingers keys of their own.
Finger guidance
Typekaro doesn't just show you the key. It teaches you which finger should press it, on the keyboard, on the hands and in words. Choose a character to see.
PressE with your left middle finger
Press E using your left middle.
Practice
Typekaro uses your typing history to find the keys that give you trouble, so practice time goes where it matters. Or drill any part of the keyboard, whenever you like.
Play
Two games that reward the right finger on the right key, with accuracy earning the stars.
Train reaction time and letter accuracy.
Letters fall from the sky. Press the right key with the right finger before one reaches the ground, and the rabbit catches it.
14 levelsChallenge mode
Type to power your rocket through space.
Every right key is a boost. Type letters and then whole words to fly past checkpoints to the Moon, Mars and beyond.
12 stagesChallenge mode
Speed over the last ten tests
Progress
Track speed, accuracy, weak keys, lessons and games, and see which fingers trip you up, all directly in your browser.
Learn which finger belongs to each key, from the home row out.
Spend time on the keys you actually struggle with.
Catch the Letter and Rocket Typing reward the right finger.
Speed, accuracy, weak keys and the fingers behind them.
Start immediately. There is nothing to sign up for.
No account and no cloud profile. Your typing history, lessons and game records are kept in this browser's local storage and are not sent to a server. Read the privacy page.
Reference
The technique, the numbers a typing test reports, how to improve them, and common questions. The lessons teach all of it in order.
Touch typing means typing without looking at the keyboard. Your hands rest on the home row, each finger owns a small group of keys, and every finger returns to its home key after it reaches for one. The index fingers find F and J by the raised bumps on those keycaps, which is how you get your hands back into position without looking.
Most people who type quickly but incorrectly use three or four fingers and look down. It works until it does not.
Every key belongs to one finger. Each finger covers a diagonal column running from the number row down to the bottom row, and the index fingers cover two columns each, which is why they do the most work. The interactive finger guide shows the same chart on a keyboard.
Rests on A, S, D and F.
Rests on J, K, L and semicolon.
Either thumb presses the space bar, and the pinky on the opposite hand holds Shift for a capital or a symbol. Every one of the 8 fingers above keeps its own colour: when a key lights up on the keyboard, and on the finger that presses it.
Accuracy, then technique, then practice. Speed is the result, not the thing to work on.
A typing test measures how quickly and how accurately you can copy a passage of text. You are given something to type and a fixed amount of time; when the clock runs out, the test reports your speed in words per minute and your accuracy as a percentage.
The point is not the number. A test is a measurement you can repeat under the same conditions, which makes it useful for noticing whether a change in how you type is actually working. Take one now, change one habit, and take another next week.
A “word” in typing is defined as five characters, including spaces and punctuation. That convention exists because real words vary wildly in length, and counting them directly would make an English test and a German one incomparable.
WPM = (correct characters ÷ 5) ÷ minutes elapsed
This test reports net WPM, which counts only the characters that ended up correct. A test that reports gross or raw WPM counts every keystroke, so the same run will score higher there. The result screen shows both, and the gap between them is a direct measure of how much your mistakes are costing you.
Accuracy is the share of your keystrokes that produced the right character:
Accuracy = (correct keystrokes ÷ total keystrokes) × 100
A mistake counts even if you correct it, because the time spent noticing it and backspacing is time you have already lost. This is why accuracy is the more honest number of the two: speed with a low accuracy score simply moves the work into the editing you will do afterwards.
If you are below about 95%, work on accuracy before anything else. Slow down until you can finish a test clean, then let the speed return on its own. It reliably does.
Around 40 words per minute is typical for someone who types regularly but has never been taught. Touch typists usually land between 60 and 80. Above 100 is fast by any measure, and professional transcriptionists work in the 120 range. Speed matters far less than consistency: 55 words per minute at 98% accuracy produces more finished work than 80 at 90%.
Aim for the next ten, not the next fifty. If you test at 45, the useful target is 55 at the same accuracy. Improvements of that size come from a few weeks of short daily sessions, whereas a jump of forty words per minute usually means accuracy has been traded away.
Yes. Every lesson, drill, game and test on Typekaro is free and needs no account. The whole thing runs in your browser, so there is nothing to install and nothing to pay for.
It removes the two things that cap speed for most people: looking down to find keys, and using a few fingers to cover the whole keyboard. Both cost time on every word. What touch typing gives you directly is consistency, and speed follows from that. It is worth being honest that the first week is slower than the habit you already have, which is the part most people quit at.
Accuracy is the share of your keystrokes that produced the right character: correct keystrokes divided by total keystrokes, times 100. A mistake counts even if you correct it, because the time spent noticing it and backspacing is time you have already lost.
Each finger covers a diagonal column of keys running from the number row down to the bottom row, and returns to its home key after every reach. The index fingers cover two columns each. The chart further up this page lists every key, and the finger guide shows it interactively.
No. There is no sign-up and no account. Results are written to your browser's local storage and read back when you return, which means they stay on the device you typed on and are not synced anywhere.
Yes. Tapping the passage opens your device's keyboard and the test runs normally. The on-screen keyboard and hand guide are drawn for a physical keyboard, so they are most useful on a laptop or desktop, and you can switch either of them off in settings.
It repairs the text but not the score. A mistyped character counts against accuracy whether or not you correct it, which is how typing tests are conventionally scored. Correcting still helps your speed, because words per minute is calculated from characters that end up correct.